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3 Game Reviews w/ Response

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Better versions have been done

This is a nifty little streaming radio gadget that has what it needs to have. You put in the randomizer, links to a song's page, even a button to download the song. Functionally, it does what it needs to.

That said, you're not the first one, and likely not the last to make an Audio Portal radio. The best I've come across is from Dissolute Productions (They made Chaos Faction among other games), which has about everything that you have here, plus a lot more playback and informational options. It's much less clunky than yours and you can download it as an external program (viewing your radio even in a popup window required some awkward scrolling to fit it exactly, making an .exe would probably help)

The biggest problem for me was that the one feature that I DON'T see on most radio gadgets, the visualizer, did not work at ALL. I tried changing some of my flash settings around, tried all of those visualizer settings, and loaded 20 different songs, and all I got for my troubles was an empty black box with an FPS monitor in it. My advise is either to fix that (unless its just being temperamental just on my computer for some reason) or take it out and streamline the rest of the playback and informational options.

Otherwise, it's a decent radio, but not the best one out there.

Archawn responds:

The visualizer is the main thing that separates this from EON's radio. I'm mad that it doesn't work correctly.

Pretty Kickass

Reminds me of Straw Hat Samurai (using the mouse for sword strikes), but I definitely appreciate the use of WASD to move. Overall, this is a really good game, with awesome art design, upgrades, and a still relatively unused mouse-driven-attack style.
I do have a couple complaints though. First, when you start engaging in more intense fights, the camera moves around too much, often setting off unintentional dash attacks. With such a precise attacking system, you need to be aware of how the camera will affect things. Second, the game is too short. Yes, the upgrades add replay value, but overall, the game takes 15-20 minutes to beat, and I'm not sure I'd play it over and over just to get more powerful moves. You have an intriguing story, so build on it to allow for a longer game.
Otherwise, this is a damn good standalone game, and I look forward to seeing how you build on it in the future.

acrazycanadian responds:

The camera does not affect the slashing system, but I can understand how you might be unintentionally compensating for it. A fair point.

It's cool that you think it's got an intriguing story even though I left the story out ;) That bodes well! I'd love to expand on it in the future.

Very nice.

Challenging, unless you click around randomly (like I did for one level hehe). Artistically, very very sweet, making some sort of really deep statement, and eventually taking on a pretty trippy tone. I guess you could limit the number of clicks/guesses per level if you want to really make it a challenging game, per se, but its a very relaxing piece of art as is, your choice.

Ivorydrive responds:

trippy is a good adjective. Thanks a lot, man :-)

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